Tiled Level
Table of Contents
Paint 3D asset like 2D tile map!
- 3D paint
- build system
- Auto paint
When To Use #
- Level design for tiled based game
- Assembling modular asset
- Quick prototyping
- create build system in your game
Features #
- Tiled Item Set (custom asset & editor) to set up, preview, and manage item palette to paint.
- Tiled Level Asset (custom asset & editor) to store placement data on all floors.
- Tiled Level EdMode A whole new editor mode to handle the painting process. Painting tools include select, paint, erase, eyedropper, rotation, mirror, and auto-snap.
- Floors system A 2D layer system implementation in the 3D world. Allows you to move, hide, duplicate, and delete placements from the same floor together.
- Allow directly edit tiled level on map.
- Performance efficient than normal workflow. (All placements are stored in instanced manner)
- Easily break tiled level into separate static meshes and actors for detail fine-tuning each placement.
- Gametime support expose all above feature to runtime so that you can easily create a
customizable build system
based on it!. (v2.0) - Adjaceny rule based instance generation via
auto paint
. (v3.0)
Tutorial
Guide
Tour
Patch Note