Skip to main content
  1. Projects/

Tiled Level

Table of Contents

Paint 3D asset like 2D tile map!

  • 3D paint
  • build system
  • Auto paint
FAB Discord

When To Use
#

  • Level design for tiled based game
  • Assembling modular asset
  • Quick prototyping
  • create build system in your game

Features
#

  • Tiled Item Set (custom asset & editor) to set up, preview, and manage item palette to paint.
  • Tiled Level Asset (custom asset & editor) to store placement data on all floors.
  • Tiled Level EdMode A whole new editor mode to handle the painting process. Painting tools include select, paint, erase, eyedropper, rotation, mirror, and auto-snap.
  • Floors system A 2D layer system implementation in the 3D world. Allows you to move, hide, duplicate, and delete placements from the same floor together.
  • Allow directly edit tiled level on map.
  • Performance efficient than normal workflow. (All placements are stored in instanced manner)
  • Easily break tiled level into separate static meshes and actors for detail fine-tuning each placement.
  • Gametime support expose all above feature to runtime so that you can easily create a customizable build system based on it!. (v2.0)
  • Adjaceny rule based instance generation via auto paint. (v3.0)
Tutorial
Guide
Tour
Patch Note