Tiled level can break into multiple separated static meshes or actors, or merge into one single static mesh. You can also just merge and replace selected tiled level into static mesh.
Break #
You can always return normal level design workflow after using this plugin. By breaking tiled level, it is converted to separated static mesh actors or BP actors which allows you to fine tuning their properties. They are organized in each floor folders, which enable you to hide specific floors.
Merge #
You can convert tiled level asset to static mesh now! There are three places where you can execute this command:
- Right click on the tiled level actor on your map.
- Click the new toolbar button on tiled level editor.
Merge and Replace #
You can merge your tiled level actor in your map to a special “revertible” static mesh actor.
Right click on your tiled level actor and choose “merge and replace”. A dialog will pop up to ask for a new file name for the merged static mesh asset. Then, a “revertible” actor will replace the original tiled level actor. You can revert it to tiled level actor for editing if you want.