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Patch Note

Table of Contents

v4.0.5 (2025.3.20)
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  • Bug fixes
    1. Fix collision preset issues.
    2. Update source item for Auto paint rule asset crash issues.

v4.0.4 (2025.1.7)
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  • Bug fixes
    1. Delete fixed item in item set editor will crash
    2. Change pivot in item set won’t trigger refresh button
    3. Fix collision always block all for asset based tiled level actor
    4. Fix missing content reference widget to select active auto paint rule asset.
    5. Fix auto paint placements will not reset. Now, force reset should work.

v4.0.3 (2024.12.14)
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  • Bring back the edge as boundary option is fill tool->tile fill.

v4.0.2 (2024.11.28)
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  • Fix bad template item thumbnail preview
  • Expose thumbnail preview settings to setting Tweak the settings in editor preference->tiled level->template item if this thumbnail is still bad.

v4.0 (2024.10.30)
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  • New features
    • Tiled Level Controller
    • new UI
    • random paint
      1. random rotation
      2. random transform
    • select as template RMB to start selection, then save as template for future use
    • draw fill LMB to start draw fill, draw a rect and fill selected items below
  • Improvements
    • multiple item set workflow is no problem now gif demo
    • remove the use of instance custom data Previous, I track the placement info via inserting some data into PerInstance Custom data. Now, I just create another internal struct to track them.
    • better visualize area Add a visible boundary box on each tiled level actor so that you can easily understand the boundary of each one.
    • more gametime functions
      • query to item info
      • replace item from hit result
  • Bugs fixed
    • instance properties did not sync to hierarchical instanced static mesh component.
    • collision preset for instance property is always block all
    • default collision preset will be the same as source static mesh
    • prevent delete current tiled level actor while enter edit mode.
    • release button in auto paint in existing position will not trigger reset instance.
    • Tiled level actor / asset is modified or mark dirty as long as enter edit mode. (even if do nothing) When an asset / actor is dirty, the engine will request you to save.
    • random coefficient in fill tool is not working as excepted
    • undo / redo improved in painting process (However, it could be still problematic in fill tool.)
    • eyedropper may not work if the collision present for that HISM is no collision.

v3.2.4 (2024.6.2)
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  • fix remove item in gametime system crash issue.
  • fix not empty in auto paint rule not working.
  • fix auto paint preview hints are wrong in rotated case.
  • fix auto paint transform adjustment preview is missing.
  • Add random stream support in fill tool and auto paint generation.
  • Add new operation, rotate this auto paint rule. Right click on selected auto paint rule and click on rotate CW or CCW to rotate your existing adjacency rules.
  • Add update news popup.

v3.2.3 (2024.5.7)
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  • Add support for UE5.4
  • fix break not working
  • minor bug fixes

v3.2.2 (2024.4.23)
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  • fix wrong aupto paint rule met hint
  • fix auto paint not reset when reopen editor
  • Add fill tool support for auto paint
  • and more minor bugs

v3.2.1 (2024.4.21)
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  • minor bugs fixed

v3.2.0 (2024.4.16)
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New features
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  • Auto paint runtime support!
  • Add GameplayTag to tiled item for filtering in item set
  • Add extra eraser option which just eraser any items

Feature improvements
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  • Improve auto paint processing speed
  • Copy, paste, and duplicate are working with auto rule group
  • Eyedropper will also copy the rotation and mirrored state from target

Bug fixes
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  • Can convert auto paint result to static meshes now
  • Multi edit transformation on items in item set
  • Blank item thumbnail become default object icon
  • Fix crash due to actor-type item become nullptr during painting process

demo video:
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v3.1.0 (2023.11.22)
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Feature improvements
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  • Auto paint supports all placed type now.
  • change XZY mirror to duplication mode, which is more intuitive and useful.
  • break the dependencies for tiled level actors on map and its assosiated tiled level item set and tiled level asset.<br/>

(When ever drag a tiled level asset, tiled item set, or auto paint rule to the map, the created tiled level actor will use a duplicated version of these source asset.)

  • Expose all instance related properties to tiled item. Now, you can easily tweak collision, lighting, shadows, navigation, and etc properties for each tiled item.
  • Change size of tiled level asset or tiled level actors will remove out of bound instances now.

Bugs fixing
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  • Fix eraser not working in instaced tiled level actors
  • Fix blueprint based tiled items will not properly duplicate when tiled level actor is duplicated.
  • … and other minor fixes

v3.0.0 (2023.7.28)
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Add auto paint support

  • New asset type (auto paint rule) and its specific editor
  • New paint mode: auto paint

v2.2.0 (2023.2.22)
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  • Improved better undo-redo steps during painting
  • Improved asset preview thumbnail
  • Improved: show approximate size of mesh in tiled item set editor
  • Fixed AI navigation issues perfectly (both in editor and gametime)
  • Fixed selection tool crashes

V2.1.2 (2022.10.16)
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  • Fix crash issue when source mesh/blueprint of tiled item was deleted.

V2.1.1 (2022.10.08)
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  • Fix additional position offset when initialize tiled level gametime with existing levels included.
  • Fix AI navigation geometry disappeared after edit tiled levels on maps. (This issue still occurs on gametime support…)
  • New: Add right click action merge and replace here, which will replace previous tiled level with a revertible static mesh actor.

V2.1.0 (2022.8.28)
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  • New feature: Add template item, now you can use existing tiled level asset as template during editing.
  • New: Add preview thumbnail for tiled level asset
  • New: Add target item picker for Restriction item
  • New: Selection mode supported multiple floors now.
  • Modify: Improve the assessment of selection range for selection mode

V2.0.2 (2022.8.11)
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  • Fix crashes when calling InitializeGametimeSystemFromData while preview item is active.
  • Fix preview item material display error. Sometimes, it displayed “Can Not Build” while it is not the case.
  • Fix wrong preview location. After rotation and change preview item, the position may go wrong.
  • Modify: Remove inner faces for restriction item.
  • Modify: New material for restriction item that you can show only edges of each box now.

V2.0.1 (2022.7.29)
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  • fix packaging error

v2.0.0 (2022.7.23)
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New features (game time support)

  • TiledLevelGametimeSystem
  • Bind TiledItemSet with any customizable data table
  • Add special tiled item (restriction item) for game time needs

<br>**Quick Start here**

Issues and bugs fixed

  • Fix crash in fill tool when the number of tiles in X and Y axis is not equal.
  • Fix crash after the source asset (blueprint or static mesh) used for tiled item is forced removed.
  • Fix can not change tile size! (An error introduced in last update.)
  • Fix temporally freeze PIE when start whenever instanced tiled level is on map.
  • Modify: Block adding “controller” or “game mode” as tiled item. (Previously, all actors are allowed to do so, which is not reasonable enough.)
  • Modify: Reduce source code duplication.
  • Modify: Remove warning message: can not find xxx files.

v1.5 (2022.5.12)
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  • Add new feature: **Merge** (convert tiled asset to static mesh)
  • Remove reset tile size for instanced tiled level actor on map.

v1.4.1 (2022.4.19)
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  • fix wrong z position for preview edges in fill mode
  • fix potential crashes if fill across hidden floors
  • fix potential crashes if erase across hidden floors
  • update all tool behavior in hidden floors
  • add hide /unhide all floors option in context menu in floor list widget

v1.4 (2022.4.12)
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V1.3 (2022.3.18)
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  • Reimplement Selection mode. You can rotate selected tiled item instances.
  • Fix eyedropper bugs…
  • Add Linux support

V1.2 (2022.1.23)
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  • Add material override for mesh-based item
  • Fix Bug: When activating some other plugins will make ue4 fail to load this plugin.
  • Fix Bug: Deleting item set will crash editor sometimes.
  • Fix Bug: Breaking tiled level will result in wrong transformation if that tiled level is rotated or scaled.
  • Fix Bug: Duplicate tiled level on map will not spawn its attached blueprints until reload the map.
  • Fix Bug: Rotation of paint brush will reset when mouse leave the level viewport.

V1.1 (2022.1.10)
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V1.0 (2021.12.16)
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  • First release!! Happy Happy