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quick start

tutorial
Table of Contents

Welcome to your first tutorial in tiled level! In this tutorial, you will learn the most basic setup for tiled item set and use it to create your first tiled level.

Setup
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Install this plugin
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  • Install to your engine through Epic launcher

Create a new tutorial project and activate tiled level
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Prepare a startup map
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  • Create a new map
  • use light mixer to quickly setup
  • Drag a plane and resize it to 30x30x1.

Prepare tiled item set
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Create new item set
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  • Right click in content browser to create new item set (TiledLevel → Tiled Item Set )

item set configure
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  • Set tile size as 100x100x100 for this tutorial.

    Tile Size is the most important value across the whole plugin. We will use demo land sample assets included in this plugin, which is designd in 100x100x100. You should change it to a relavent value when use your own assets.

Add items
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  • Press Ctrl+Spc to open content browser.
  • Navigate to /TiledLevel/DemoLand/Meshes, and drag some blocks and foliages to palette. (make sure show engine content and plugin content is turned on)
  • Change the placed type, structure type, and extent if needed, otherwise press OK.

Tweak item
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  • Adjust the pivot options so that this item will locate at the desired position. (Corner for the block assets and center for foliage assets)
  • Set the disired placed type and structure type (prop for small foliage)

Placed type and structure type are essential properties affecting painting behavior. Make sure you fully understand the gist of it. Checkout Placement Rule.

Create tiled level actor
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  • There are multiple ways to start your tiled level:
    1. Tiled level asset

      1. Right click on your item set to create a tiled level asset.
      2. Open tiled level asset and edit it.
      3. Drag it to map.

    2. Instanced tiled level actor

      1. Drag the item set to map and edit the tiled level actor.
      2. Select it and click edit.
      3. Press esc to complete.
  • Edit this tiled level with painting tools as you like. Checkout the painting tools and floor widget for how to edit.
  • final result

What’s next?
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  • Create blueprint code for any visual effect for you tiled level.
Controller
tutorial control
  • Your build system with tiled level.
Game time
tutorial gametime
  • Create your first auto paint rule!
Auto paint
tutorial auto-paint