Tiled Level
Paint 3D asset like 2D tile map!
- 3D paint
 - build system
 - Auto paint
 
When To Use
- Level design for tiled based game
 - Assembling modular asset
 - Quick prototyping
 - create build system in your game
 
Features
- Tiled Item Set (custom asset & editor) to set up, preview, and manage item palette to paint.
 - Tiled Level Asset (custom asset & editor) to store placement data on all floors.
 - Tiled Level EdMode A whole new editor mode to handle the painting process. Painting tools include select, paint, erase, eyedropper, rotation, mirror, and auto-snap.
 - Floors system A 2D layer system implementation in the 3D world. Allows you to move, hide, duplicate, and delete placements from the same floor together.
 - Allow directly edit tiled level on map.
 - Performance efficient than normal workflow. (All placements are stored in instanced manner)
 - Easily break tiled level into separate static meshes and actors for detail fine-tuning each placement.
 - Gametime support expose all above feature to runtime so that you can easily create a 
customizable build systembased on it!. (v2.0) - Adjaceny rule based instance generation via 
auto paint. (v3.0) 
Donation
Your contribution to supporting my updates and ongoing efforts for this tool would be greatly appreciated. Consider making a donation to help me continue providing the best possible service.