Auto paint
About
In many cases, modular assets are designed with some particular adjcency rules in mind. For example, SM_Wall should surround SM_Floor, SM_TowerTip should be the top one of a stack of SM_Tower, and SM_TowerBase should be the bottom one. Can we just create some rules and let these mesh spawn in this manner? Yes, and that is the gist of what auto paint for.
The idea of this tool is inspired from LDTK. I use its logic and fit with the current framework of tiled level.
Video Tutorials
Tutorial 1 - soil and plants
Tutorial 2 - land
What’s next?
For the detail explanation, check out Auto rule editor.