Auto paint

About

In many cases, modular assets are designed with some particular adjcency rules in mind. For example, SM_Wall should surround SM_Floor, SM_TowerTip should be the top one of a stack of SM_Tower, and SM_TowerBase should be the bottom one. Can we just create some rules and let these mesh spawn in this manner? Yes, and that is the gist of what auto paint for.

The idea of this tool is inspired from LDTK. I use its logic and fit with the current framework of tiled level.

Video Tutorials

Tutorial 1 - soil and plants

Tutorial 2 - land

What’s next?

For the detail explanation, check out Auto rule editor.