Tiled item set editor

Overview

1. Toolbar

Fix item

Fix current selected preview item in preview viewport at given positions around the next selected preview item. May help you setup item properly.

Clear fixed

Remove all preview items fixed in viewport.

2. Item palette

Search and view option

Filter registered items.

After V3.2, you can use gameplay tag to filter items.

Registered items / Drop region

Drag mesh / actor from content browser to here will register new items to this item set.

You can drag texture to create paper item after V5.0.

Preview and setup each item

Select a item to display in preview viewport. Tweak the detail to make it locates properly.

3. Item detail

Modify the detail of selected item. Can also select multiple items to modify.

Tiled Item

Ensure you have a thorough comprehension of their meaning. For more information, checkout Placement Rule.

Properties within this category are immutable in tiled levels.

Extent

The number of tiles this item occupied.

Placed Type

Including block, floor, wall, edge, pillar, and point.

Structure Type

structure or prop.

Placement

Because mesh pivot points can vary, the following properties may be useful.

Auto Placement

Automatically fitting a mesh to a desired position. It’s recommended that you don’t use this feature if the pivot point is specifically designed for its intended purpose.

Anchor Position

The anchor position of an item within a tile. The placement type would vary in distinct anchor position options, such as: center, bottom, corner, side, or fit.

Fit option only appear when auto placement is turn on. It will adjust the translation and scale to fit the actual tile size. With fit option selected, you can also override wall thickness or floor height.

Auto Snap

Automatically offset position in respond to floor or wall. Snap to wall is only allowed for wall-prop.

Checkout Painting tools - auto snap.

Transform Adjustment

Additional refinement of the transformation to achieve accurate positioning.

Random Transform

Randomize the rotation times or transformation during the painting process.

  • random rotation

  • random transform

Mesh / Actor

The source mesh / actor of this item. You can also override the materials for mesh based item.

HISM properties

For mesh based tiled level item, you can tweak the hierarchical instanced static mesh component property here. The generated HISM will use follow these properties.

4. Preview viewport

Preview selected item.

5. Item set detail

Tile size

The most important value to set is the tile size, as it affects key features such as tiled levels, auto rules, and game time support, which are all heavily dependent on this value.

Custom data

For linking item set to any custom data. Only useful for gametime support.

New item settings

The default values for creating new items.