Tiled item set editor
Overview
1. Toolbar
Fix item

Fix current selected preview item in preview viewport at given positions around the next selected preview item. May help you setup item properly.
Clear fixed

Remove all preview items fixed in viewport.
2. Item palette
Search and view option
Filter registered items.
After V3.2, you can use gameplay tag to filter items.
Registered items / Drop region
Drag mesh / actor from content browser to here will register new items to this item set.
You can drag texture to create paper item after V5.0.
Preview and setup each item
Select a item to display in preview viewport. Tweak the detail to make it locates properly.
3. Item detail
Modify the detail of selected item. Can also select multiple items to modify.
Tiled Item
Ensure you have a thorough comprehension of their meaning. For more information, checkout Placement Rule.
Properties within this category are immutable in tiled levels.
Extent
The number of tiles this item occupied.
Placed Type
Including block, floor, wall, edge, pillar, and point.
Structure Type
structure or prop.
Placement
Because mesh pivot points can vary, the following properties may be useful.
Auto Placement
Automatically fitting a mesh to a desired position. It’s recommended that you don’t use this feature if the pivot point is specifically designed for its intended purpose.
Anchor Position
The anchor position of an item within a tile. The placement type would vary in distinct anchor position options, such as: center, bottom, corner, side, or fit.
Fit option only appear when auto placement is turn on. It will adjust the translation and scale to fit the actual tile size. With fit option selected, you can also override wall thickness or floor height.
Auto Snap
Automatically offset position in respond to floor or wall. Snap to wall is only allowed for wall-prop.
Checkout Painting tools - auto snap.
Transform Adjustment
Additional refinement of the transformation to achieve accurate positioning.
Random Transform
Randomize the rotation times or transformation during the painting process.
- random rotation
- random transform
Mesh / Actor
The source mesh / actor of this item. You can also override the materials for mesh based item.
HISM properties
For mesh based tiled level item, you can tweak the hierarchical instanced static mesh component property here. The generated HISM will use follow these properties.
4. Preview viewport
Preview selected item.
5. Item set detail
Tile size
The most important value to set is the tile size, as it affects key features such as tiled levels, auto rules, and game time support, which are all heavily dependent on this value.
Custom data
For linking item set to any custom data. Only useful for gametime support.
New item settings
The default values for creating new items.